Undead Nature
Immune to poison & necrotic damage
Immune to charmed, exhaustion, poisoned
Does not need air, food, drink, or sleep
Hovering Dread
30 ft hover speed
Difficult terrain doesnβt affect it
Aura of Grave Pressure (30 ft)
Creatures that start their turn in the aura must make a DC 18 Con save or:
Take 10 necrotic damage
Speed reduced by 10 ft until end of turn
On a success: half damage, no slow.
Spellcasting.
Undead Life: stops target from aging until dispelled, once dispelled target ages to current age rapidly.
Rulers hand: Mage hand but invisible and without limits.
π Eye Rays (Action)
On its turn it fires 3 random eye rays (choose or roll d10).
Save DC: 18
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Enervation Ray β 8d8 necrotic, heals Death Tyrant half.
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Paralyzing Ray β Paralyzed 1 min (repeat save at end of turn).
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Disintegration Ray β 10d8 force.
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Fear Ray β Frightened 1 min.
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Telekinetic Ray β Restrained & lifted 20 ft.
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Withering Ray β 6d10 necrotic + max HP reduced by same amount until long rest.
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Curse Ray β Disadvantage on all saves for 1 min.
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Elemental Ray β The monster chooses the element affect, elemental damage affects environment. Ice, Fire, Water, Earth, Wind, Light, and Dark are possible, one beam per ray however more than one element can be chosen per attack.
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Rot Ray β Ongoing 4d8 necrotic per round until action used to stop it.
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Death Ray β 10d10 necrotic; if reduced to 0 = rises as zombie in 1 round.
Magic Shield On bonus action adds a shield that has 1000 HP to the desired target including self. Resistant to elemental damage (All attacks roll with disadvantage)
Safe field. Teleports to an open area within 30 feet that has no creatures.
Anti-Magic Cone (Legendary Trait)
60 ft cone, as normal beholder.
BUT β undead creatures in the cone instead gain:
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Advantage on saves
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Resistance to radiant
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A former beholder that embraced undeath to escape its fear of mortality. It is but a skeleton, its eye sockets glow with necrotic fire, and whispers echo from its anti-magic cone.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] canβt use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]βs lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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2/21/2026 5:06:13 AM
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Coming Soon
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