| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 14 | +2 | +2 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +0 |
| CHA | 9 | −1 | −1 |
Regeneration. The Corpse Host regains 15 Hit Points at the start of each of its turns. If the Corpse Host takes Lightning damage, this trait doesn’t function on the troll’s next turn. The Corpse Host dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.
Detect Intelligence. The Corpse Host magically senses the location of any creature within 300 feet of itself that has an Intelligence score of 3 or higher, regardless of interposing barriers.
Multiattack. The Corpse Host makes one Bite and three Rend attacks.
Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d4 + 4) Piercing damage.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage.
Infecting Bite. Constitution Saving Throw: DC 12, If the target within 5 feet has the Incapacitated condition and is a Humanoid or Beast, it is subjected to the following effect. Failure: The target is cursed. It becomes a Corpse Host with full character abilities under the DM’s control after 24 hours unless the curse is lifted. Success: The target is immune to this Infecting Bite for 24 hours.
Charge. The Corpse Host moves up to half its Speed straight toward an enemy it can see.
Description
The Corpse Hosts is an Aberrant creation of Dyrrn, the Overmind. The corpses are the result of a zoonotic disease that warps the mind and body, causing the host to behave like the perfect cross between Intellect Devourers and Zombies at the behest of it's master.
The disease spreads rapidly, typically taking mere hours to begin causing extreme headaches and exhaustion. After 12 hours, an extreme fever accompanied by purple track marks begin to appear on the skin especially on the neck and scalp. After 16 hours vision and speech begins to fail, favoring instead hooting and howling sounds. Lastly around the 24 hour mark from being bitten, the host becomes violent, irrational, extremely light sensitive and begins hunting in packs with it's fellow infected.
It is unknown if this disease can be cured after 24 hours.
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