| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 16 | +3 | +3 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Beastlands Instinct. While on natural terrain, the atrociraptor has advantage on Wisdom (Perception) and Wisdom (Survival) checks.
Pack Tactics. The atrociraptor has advantage on an attack roll against a creature if at least one of the raptor’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Running Leap. With a 10-foot running start, the atrociraptor can long jump up to 20 feet.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Sickle Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Description
Larger and more powerfully built than most dromaeosaurs, the Beastlands atrociraptor is a compact, muscular predator known for explosive leaps and coordinated pack behavior. Unlike their more cunning kin, these hunters rely on brute force and relentless aggression. In the endless wilds of the Beastlands, they serve as fast-moving population checks on smaller herbivores and unwary travelers.
Behavior & Ecology
Atrociraptors hunt in packs of three to six, harrying prey with quick flanking maneuvers before closing in for coordinated strikes. They prefer open terrain where their speed and agility give them the advantage. Though fierce, they rarely fight to the death—if a hunt goes poorly, they disengage and regroup.
In the Beastlands, their howling calls echo across plains at dusk, signaling the start of the hunt.
Habitats (Beastlands Only)
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Open Grasslands
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Lightly Wooded Plains
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Meadowland Clearing Networks
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Riverbank Hunting Grounds
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Savannah Edge Regions
Variant: Alpha Atrociraptor (CR 1)
An experienced pack leader.
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Increase HP to 40.
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Add Multiattack (Bite + Sickle Claw).
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Gains Coordinated Strike: Once per turn, when an ally within 5 ft. hits a creature, the alpha can make one Bite attack as a reaction.
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