Team Attack. When the band targets as single opponent with its multiattack, the last attack is made with advantage.
Grab 'em! The band can sacrifice two of its multiattacks to make a grapple check with advantage
Stronger Together. Whenever the band loses 15 hit-points, it permanently loses one attack from its multiattack.
Every man for himself!(optional). Whenever the band takes more than 15 points of damage in a single round, it has a 20% chance of becoming frightened.
Multiattack. The band makes three Scimitar or Light Crossbow attacks
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Rout (1/Day). When frightened the band can Dash as a reaction.
They're getting away! The band makes a single melee attack with advantage when taking Attacks of Opportunity.
Description
The Band of Bandits is made up of three medium humanoids. Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.
Previous Versions
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1/5/2020 7:25:55 AM
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Posted Mar 16, 2020Nice thinking