Tiny Beast, Unaligned
AC 15 Natural Armor    Initiative +5 (15)
HP 5 (2d4)
Speed 50 ft.
Mod Save
STR 2 -4 -4
DEX 20 +5 +7
CON 10 +0 +0
Mod Save
INT 1 -5 -5
WIS 14 +2 +2
CHA 18 +4 +4
Skills Perception +4, Stealth +9
Senses Darkvision 60 ft, Passive Perception 14
Languages --
CR 0 (XP 10; PB +2)
Traits

Legendary Rarity. This fish is nearly impossible to find. A creature must spend at least 8 hours fishing in a prismatic or magically vibrant body of water and succeed on a DC 25 Wisdom (Survival) check using specialized bait just to hook it.

Evasive Swimmer. The fish does not provoke opportunity attacks when it swims out of an enemy's reach.

Prismatic Scales. While underwater, the fish's scales reflect light in such a way that it is considered to have Three-Quarters Cover against all attacks.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Vendor Value & Hooks

  • Market Price: Because it has "never been caught by mortal man", a live 7 Colored Fish is worth 2,500 gp to a high-end exotic pet dealer or a royal chef.

  • Arcane Ingredient: If harvested, its scales can be used as a material component for a Prismatic Spray spell, increasing the spell's save DC by +2.

  • Quest Hook: A local eccentric noble offers the party a Rare Magic Item in exchange for bringing this fish back alive and unharmed in a pressurized glass tank.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

skylargeske13

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