| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 23 | +6 | +6 |
| CON | 19 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 14 | +2 | +2 |
| CHA | 10 | +0 | +0 |
Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
Crunch. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4D8 + 4) Piercing damage if the chimera had Advantage on the attack roll.
Scratch. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (2d20 + 4) Slashing damage. It also posins them causing them to lose 5 hp every turn for 5 minutes.
Charge . Melee Attack Roll: +7, reach 5 ft. Hit: 10 (3d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Cosmic Blast (Recharge 5–6). Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) cosmic damage. Success: Half damage.
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