Huge Monstrosity, Neutral
Armor Class 17 Natural Armor
Hit Points 126 (12d12 + 48)
Speed 60 ft.
STR
23 (+6)
DEX
14 (+2)
CON
19 (+4)
INT
4 (-3)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +16, DEX +8, CON +12, INT −2, WIS +8
Skills Athletics +10, Perception +6
Damage Vulnerabilities Lightning
Senses Blindsight 60 ft, Passive Perception 16
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Apex Predator. The Bahamut Shark has Advantage on attack rolls against any creature that is already Grappled or Restrained.

Siege Monster. The shark deals double damage to objects and structures.

Legendary Resurgence (1/Day). If the shark fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The Bahamut Shark makes two attacks: one with its Bite and one with its Tail Fin.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 28 ($4d10 + 6$) Piercing damage. If the target is a Large or smaller creature, it is Grappled (escape DC 18). Until this grapple ends, the shark can't bite another target.

Tail Fin. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 19 ($3d8 + 6$) Bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength Saving Throw or be knocked Prone.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Bahamut Shark (CR 9): A massive aquatic Monstrosity with Blindsight and Siege Monster capabilities. Its Bite deals heavy damage and grapples targets, while its Tail Fin can knock enemies Prone. It possesses one use of Legendary Resistance.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underwater

skylargeske13

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