Large Beast (Dinosaur), Unaligned
AC 12 (natural armor)    Initiative +1 (11)
HP 37 (5d10 + 10)
Speed 30 ft., Swim 40 ft.
Mod Save
STR 15 +2 +2
DEX 12 +1 +1
CON 14 +2 +2
Mod Save
INT 2 −4 −4
WIS 13 +1 +1
CHA 8 −1 −1
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages —
CR 1 (XP 200; PB +2)
Traits

Beastlands Instinct. While on natural terrain, the baryonyx has advantage on Wisdom (Perception) and Wisdom (Survival) checks.

Hold Breath. The baryonyx can hold its breath for up to 15 minutes.

Fisher’s Precision. The baryonyx has advantage on attack rolls against creatures that are swimming.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Snatching Strike. If the baryonyx hits a Medium or smaller creature with its Bite while the target is in water, the target must succeed on a DC 12 Strength saving throw or be grappled (escape DC 12). Until this grapple ends, the target is restrained, and the baryonyx can’t bite another target.

Description

A semi-aquatic predator of the Beastlands’ winding rivers, the baryonyx is a patient fisher and opportunistic hunter. Slightly smaller than its greater spinosaurid kin, it relies on precision rather than raw dominance. Its long, crocodile-like snout bristles with conical teeth ideal for gripping slippery prey, and its powerful foreclaws help pin thrashing fish—or desperate land animals—against the riverbank.

Though primarily a piscivore, a hungry baryonyx will not hesitate to scavenge or prey upon weakened creatures during harsh seasons.

Monster Tags: Dinosaur

Habitat: CoastalForestGrasslandHillPlanar (Beastlands)Underwater

Treasure:  None

WilliamTaylor7652

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