| Mod | Save | ||
|---|---|---|---|
| STR | 4 | −3 | −3 |
| DEX | 18 | +4 | +4 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 14 | +2 | +2 |
Flyby: The familiar doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Evasion: When the familiar is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Luminous Form: The familiar sheds dim light in a 5-foot radius. As a Bonus Action, the Ranger can command it to extinguish this light or increase it to 15 feet of bright light and 15 feet of dim light.
Radiant Spark: Melee or Ranged Spell Attack: your Spell Attack Modifier to hit, reach 5 ft. or range 30 ft., one target. Hit: 1d4 + PB Radiant damage.
Channel Warden's Magic: The familiar delivers the healing or damage from the Ranger's Vitality Pool features (Bonded Medic / Wrath and Mercy).
Description
A pinprick of brilliant azure light flares into existence, expanding into a tiny, floating entity of pure celestial energy. It resembles a teardrop of blue fire, with ethereal, ribbon-like tendrils drifting weightlessly beneath it. Small motes of light orbit its form like tiny stars. As it turns to face you, you see a small, glowing sigil on its forehead, and two massive, deep eyes that look like windows into the vast, midnight expanse of the Astral Plane
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