Tiny Celestial, Neutral Good
AC 13 Natural Armor    Initiative +4 (14)
HP 3 (3d4)
Speed 50 ft., Hover , Walk 10 ft.
Mod Save
STR 4 −3 −3
DEX 18 +4 +4
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 14 +2 +2
CHA 14 +2 +2
Immunities Radiant; Charmed, Exhaustion, Poisoned
Senses Darkvision 60; Passive Perception 12
Languages Common Understands the languages you speak but cannot speak itself (unless using telepathy with you)
CR 0 (XP 10; PB +2)
Traits

Flyby: The familiar doesn't provoke opportunity attacks when it flies out of an enemy's reach. 

Evasion: When the familiar is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Luminous Form: The familiar sheds dim light in a 5-foot radius. As a Bonus Action, the Ranger can command it to extinguish this light or increase it to 15 feet of bright light and 15 feet of dim light.

Actions

Radiant Spark: Melee or Ranged Spell Attack: your Spell Attack Modifier to hit, reach 5 ft. or range 30 ft., one target. Hit: 1d4 + PB Radiant damage.

Channel Warden's Magic: The familiar delivers the healing or damage from the Ranger's Vitality Pool features (Bonded Medic / Wrath and Mercy).

 

Description

 A pinprick of brilliant azure light flares into existence, expanding into a tiny, floating entity of pure celestial energy. It resembles a teardrop of blue fire, with ethereal, ribbon-like tendrils drifting weightlessly beneath it. Small motes of light orbit its form like tiny stars. As it turns to face you, you see a small, glowing sigil on its forehead, and two massive, deep eyes that look like windows into the vast, midnight expanse of the Astral Plane

Monster Tags: Angel

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