| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 20 | +5 | +11 |
| CON | 22 | +6 | +12 |
| Mod | Save | ||
|---|---|---|---|
| INT | 22 | +6 | +12 |
| WIS | 14 | +2 | +8 |
| CHA | 16 | +3 | +3 |
Bladesong (3/day): for 1 minute as a bonus action:
- +6 to his AC
- +10 to his movement speed
- Advantage on Acrobatics
- Adds +6 to concentration saves
Battle Master Superiority (5/Short Rest)
Superiority Dice: d10
Save DC 20
Manuvers:
- Trip Attack
- Riposte
- Precision Attack
- Disarming Attack
- Menacing Attack
Infernal Duelist: When a creature within 5ft of Vaelrith misses, he may make a melee attack as a reaction.
Tactical Foresight: Vaelrith has advantage on initiative rolls and cannot be surprised.
Multiattack: Vaelrith makes three attacks with Inferno's Refrain
Inferno's Refrain: Melee Weapon Attack: +14 to hit, reach 5ft., 1 target. Hit: 1d8 + 5 Piercing + 3d6 fire damage. If using a maneuver, add 1d10 damage and effect.
Booming Blade (Recharge 5-6)
Vaelrith makes one melee attack on hit: 1d8 + 5 piercing damage plus 4d8 thunder damage. If the target moves before the start of Vaelrith's next turn the target takes another 4d8 thunder damage.
Fire Steel Wind Strike (1/Day)
Vaelrith teleports up to five creatures within 30 ft, making spell melee attack +12 to hit each creature on hit the targets takes 6d10 force damage. he may end in any unoccupied space within 5 ft of a target.
Wall of Force (1/Day)
Vaelrith can cast wall of Force with no concentration
Molten Line (Recharge 5-6)
Vaelrith draws a 60 ft line of fire each creature in the line must make a DC 21 DEX save: on a fail save the target takes 10d8 fire damage and half on a successful save and the area becomes difficult terrain.
Ember Step: Vaelrith can teleport up to 40 ft to a space he can see the space he leaves erupts: creatures within 5 ft take 3d6 fire damage.
Shield (3/Day)
+5 AC until start of the next turn.
Riposte:
When a target misses a attack on Vaelrith as a reaction Vaelrith can make one rapier attack and expend 1 superiority die.
Flash Temper:
when Vaelrith takes damage the attacker takes 3d6 fire damage.
Vaelrith can make 3 legendary actions per round:
Maneuvered Assault (Cost 2 Actions): Vaelrith makes one rapier attack and apply a maneuver without expanding a superiority dice.
Quick Strike: vaelrith can make one rapier attack.
Counter Spell (Cost 2 Actions): Vaelrith can cast counter spell at 5th level
Ember Step: Vaelrith can teleport 30 ft to a unoccupied space he can see.
Description
The Prodigy of Ashenhall
Aren was born in a quiet river city where music meant survival. His mother played harp in candlelit taverns; his father crafted violins from aged oak and whisperwood. From childhood, Aren heard harmonies in everything — rainfall against rooftops, forge hammers striking steel, even the crackle of hearthfire.
By seventeen, his symphonies were being performed in royal courts. Nobles wept at his compositions. Priests claimed his music felt divine.
But Aren did not seek divinity.
He sought perfection.
The Night the Music Burned
His magnum opus — The Requiem of the First Flame — was meant to redefine mortal art. It was written to capture the sound of creation itself.
But on its debut night, tragedy struck.
A mysterious fire consumed the opera house. Patrons burned. Musicians perished. The inferno raged unnaturally — moving against the wind, swallowing stone.
Aren survived.
And in the roar of the flames… he heard it.
Not chaos.
Not screaming.
But harmony.
The fire sang to him.
The Whisper in the Embers
In the ruins, Aren discovered an ancient score half-burned but untouched by ash — a script written in a language older than mortal tongues.
He did not know it was a contract.
He only knew it completed his symphony.
The entity bound within the script — an exiled infernal arch-spirit known as Zarvath the Cinder Sovereign — did not tempt him with power.
It tempted him with understanding.
“You heard the music inside the flame,” it whispered.
“Mortals fear it. You understand it.”
Aren agreed to finish the composition.
And in doing so, he let the fire finish him.
The Birth of Vaelrith
The transformation was not immediate. It was gradual.
-
His magic first manifested as heat around his hands.
-
His melodies began warping emotions — rage, passion, despair.
-
His blade work developed like choreography — each strike part of a larger movement.
He abandoned his birth name.
He became Vaelrith — “He Who Conducts the Inferno.”
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