| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +6 |
| DEX | 10 | +0 | +0 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 14 | +2 | +2 |
| CHA | 6 | −2 | −2 |
Colossal Mass. Any single instance of damage dealing less than 25 damage is reduced to 0.
Damage of 25 or more applies normally.
Bound to the Herald. While Ghast lives, Booger cannot be reduced below 1 HP.
If reduced to 0 HP, Booger instead drops to 1 HP and triggers Abyssal Withdrawal.
Living Siege Engine. Booger deals double damage to ships, structures, and objects.
Hull Rend. Ship takes 2d12 + 6 structural damage.
Two uses cause Flooding (Level 1).
Tentacle Slam. +9 to hit, reach 20 ft, 2d10 + 4 bludgeoning damage;
DC 14 STR save or knocked prone.
Crushing Wake (Recharge 5–6). DC 13 DEX save or knocked prone and pushed 10 ft;
ship speed reduced by 10 ft until end of next round.
Bound Familiar. When Ghast takes damage while mounted, reduce it by 10;
Booger takes the remainder (after Colossal Mass).
Retreat Conditions. Booger retreats when any two occur:
Ghast below 35 HP, Booger below 120 HP, two meaningful cannon hits,
Ghast commands retreat, or crew achieves major naval success.
Abyssal Withdrawal. Booger releases the ship and retreats beneath the waves with Ghast.
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