Large Fiend, Lawful Evil
AC 11    Initiative −2 (8)
HP 168 (1d8)
Speed 30 ft.
Mod Save
STR 20 +5 +5
DEX 7 −2 −2
CON 16 +3 +3
Mod Save
INT 5 −3 −3
WIS 3 −4 −4
CHA 7 −2 −2
Vulnerabilities Fire
Immunities Poison; Poisoned
Gear one Maul
Senses Passive Perception 10
Languages None
CR 3 (XP 700; PB +2)
Actions

Wind-up- before the Asylum Demon makes an attack with its Maul, it winds its weapon back preparing the attack, A player may use their reaction to make a DC12 Dexterity saving throw; on success the Demon attack is made with disadvantage. On fail of 4 or more the attack is made with advantage

Brute- Any Melee weapon deals one Extra die of its damage when the Asylum Demon hits with it ( included in the attack). 

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.

Maul- Melee Weapon Attack: +4 to hit, reach 5ft, one target. hit 14 ( 3d6 +5 )

Wide Swing-  Melee Weapon Attack: +4 to hit, reach 10ft, Front Cone Target. Hit(2d6+5)

Booty Slam- The Asylum Demon lifts itself with its tiny wings on its back All creatures within 5ft of the Asylum Demon must take a DC13 Dexterity saving throw or suffer 1d8 Bludgeoning damage. if the save is failed by 5 or more they would suffer 2d8  instead 

Description

It is a massive, bulbous, and fleshy demon with blue-green spotted skin, a permanent snarl, and small wings, wielding a colossal stone Demon’s Great Hammer.

Hornet_The_Bloodthirsty

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