| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 7 | −2 | −2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 3 | −4 | −4 |
| CHA | 7 | −2 | −2 |
Wind-up- before the Asylum Demon makes an attack with its Maul, it winds its weapon back preparing the attack, A player may use their reaction to make a DC12 Dexterity saving throw; on success the Demon attack is made with disadvantage. On fail of 4 or more the attack is made with advantage
Brute- Any Melee weapon deals one Extra die of its damage when the Asylum Demon hits with it ( included in the attack).
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Maul- Melee Weapon Attack: +4 to hit, reach 5ft, one target. hit 14 ( 3d6 +5 )
Wide Swing- Melee Weapon Attack: +4 to hit, reach 10ft, Front Cone Target. Hit(2d6+5)
Booty Slam- The Asylum Demon lifts itself with its tiny wings on its back All creatures within 5ft of the Asylum Demon must take a DC13 Dexterity saving throw or suffer 1d8 Bludgeoning damage. if the save is failed by 5 or more they would suffer 2d8 instead
Description
It is a massive, bulbous, and fleshy demon with blue-green spotted skin, a permanent snarl, and small wings, wielding a colossal stone Demon’s Great Hammer.
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