Armor Class
16
(natural armor)
Hit Points
39
(6d8 + 12)
Speed
20 ft.
STR
14
(+2)
DEX
11
(+0)
CON
13
(+1)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The statue is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the statue must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the statue remains motionless, it is indistinguishable from a normal stone statue.
Actions
Multiattack. The statue makes two melee attacks.
Stone Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Description
Enchanted stone statue usually used to protect sensitive locations.
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Posted Jan 5, 2020FIX: Constitution score should be 14
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Posted Apr 12, 2020Lower the armor to 14-15. That way it is more made for challenge level 1 players.