Medium Or Small Humanoid, Neutral
Armor Class 15 Leather
Hit Points 372 (8d4)
Speed 40 ft.
STR
26 (+8)
DEX
19 (+4)
CON
25 (+7)
INT
30 (+10)
WIS
26 (+8)
CHA
28 (+9)
Saving Throws CON +10, INT +13, WIS +11, CHA +12
Skills Intimidation +10, Nature +10, Perception +5, Sleight of Hand +4, Stealth +8
Damage Resistances Poison
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 20 feet, Darkvision 140 ft, Passive Perception 18
Languages Common, Goblin Hobgoblin to be specific
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Stone Camouflage. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting. The gnome’s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: Non-detect (self only)

1/day each: Blindness/ Deafness, Blur, Disguise self

Actions

Neurotoxin Pouch. Ranged Weapon Attack: +8 to hit, range 30/90 ft., 1 target 10 ft. radius from target. Hit: 4 (1d4) [Confused] duration in turns (target forgets cantrip and has disadvantage on ALL rolls). Recharge: 1d6 roll 5-6 to use again.Ignores all immunities and resistances

War Pick. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 piercing damage.

Poisoned Dart. Ranged Weapon Attack: to hit, range 30/120 ft., one creature. Hit: 4 piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Ben Digginstone is a Deep Gnome that loves caves and caverns (the deeper the better). Likes to be alone especially when hunting his prey. Uses spiderweb tripwires to alert him to any type of presents in his caverns. He stands about 2 stones high He’s very paranoid, keeps to himself.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: MountainUnderdark

JMac4040

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