Medium Humanoid, Any Alignment
Armor Class 18
Hit Points 146 (20d8 + 46)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +8, CON +5
Skills Athletics +9, Investigation +7, Perception +6
Senses Passive Perception 17
Languages Common, Dwarvish, Elvish, Gnomish, Halfling, Thieves' Cant, Undercommon
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The Bounty hunter can make three attacks with its weapons.

Disarm. Through lots of training the bounty hunter has learned to disarm his opponents. He can use his action to try to disarm his opponent. The target must make a STR saving through DC 15. If the target succeeds then he keeps his weapon. If the target fails then his weapon gets tossed 5 ft away.

Criminal Watch. Over the years the bounty hunter has seen many different criminals. If any NPC is wanted by the government he will attempt an arrest on sight.

Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 5) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (3d4 + 5) piercing damage.

Light Crossbow. Ranged Weapon Attack: +8 to hit, range 80 ft./320 ft., one target. Hit: 8 (1d8 + 2) piercing damage.

 

Reactions

Parry. The Bounty hunter adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Lair and Lair Actions

 

 

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

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