Sunlight Hypersensitivity. The Vampiric Stingbat takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Blood Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 2) piercing damage, and the Vampiric Stingbat attaches to the target. While attached, the Vampiric Stingbat doesn't attack. Instead, at the start of each of the Vampiric Stingbat's turns, the target loses 5 (1d4 + 2) hit points due to blood loss.
The Vampiric Stingbat can detach itself by spending 5 feet of its movement. It does so after the target dies. A creature, including the target, can use its action to make a DC 9 Strength check, detaching the Vampiric Stingbat on a success.
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