Hybrid Scales. The dragon has advantage on saving throws against poison and resistance to cold damage.
Forest Camouflage. While in forested terrain, the dragon has advantage on Dexterity (Stealth) checks.
Fire Breath (Recharge 5–6)
The dragon exhales fire in a 30-foot cone.
Each creature in that area must make a DC 17 Dexterity saving throw, taking 49 (14d6) fire damage on a failed save, or half as much on a successful one.
The flames leave smoldering embers; the area becomes lightly obscured by smoke until the end of the dragon’s next turn.
Multiattack
The dragon makes three attacks: one with its bite and two with its claws.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) fire damage.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Hit: 13 (2d6 + 6) slashing damage.
Melee Weapon Attack: +10 to hit, reach 15 ft., one target.
Hit: 15 (2d8 + 6) piercing damage.
If the target is Large or smaller, it must succeed on a DC 18 Strength saving throw or be knocked prone.
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