Medium Fiend, Lawful Evil
AC 17    Initiative +8 (18)
HP 221 (26d8 + 104)
Speed 40 ft.
Mod Save
STR 14 +2 +2
DEX 18 +4 +9
CON 18 +4 +9
Mod Save
INT 19 +4 +9
WIS 19 +4 +9
CHA 21 +5 +10
Skills Arcana +8, Deception +10, History +8, Insight +8, Perception +8, Performance +8, Persuasion +8
Vulnerabilities Piercing damage from weapons wielded by creatures under the effect of a Bless spell, Cold
Resistances Fire, Damage Dealt By Traps
Immunities Bludgeoning damage from falling; Charmed, Frightened
Senses Darkvision 120 ft., Truesight 60 ft.; Passive Perception 18
Languages Common, Infernal
CR 13 (XP 10,000; PB +5)
Traits

Greater Magic Resistance. The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa’s permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.

Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Arch Fire Mage. this cretcther is resiztent to fire damage and all of its spells that inflict fire damage deal + 1 fire damage times the level of the spell (cantrips deal 0 extra damage, level 1 does plus 1, level 2 does plus 2, level 3 does plus 3 so on and so fourth this also applies to spells or magic acthions that gives a wepon fire damage in the case of a magic action its plus 2 or plus 3 if thar profechitint with that wepon type) this cretcther can also cast Fire Bolt or Create Bonfire for free once per turn it also pasvily activates Absorb Elements if hit with fire damage.

Actions

Multiattack. The rakshasa makes three Cursed Touch attacks.

Cursed Touch. Melee Attack Roll: +10, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 19 (3d12) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target gains no benefit from finishing a Short or Long Rest.

Baleful Command (Recharge 5–6). Wisdom Saving Throw: DC 18, each enemy in a 30-foot Emanation originating from the rakshasa. Failure: 28 (8d6) Psychic damage, and the target has the Frightened and Incapacitated conditions until the start of the rakshasa’s next turn.

Spellcasting. The rakshasa casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):

At Will: Detect Magic, Detect Thoughts, Disguise Self, Mage Hand, Minor Illusion
1/Day Each: Fly, Invisibility, Major Image, Plane Shift, Fireball, Flaming Sphere

3/Day Each: Incendiary Cloud, Investiture Of Flame, Delayed Blast Fireball, Flame Strike

5/Day Each: Prismatic Wall, Meteor Swarm

Monster Tags: fiendcontrollerambusherEpic Monster

Habitat: Planar (Nine Hells)Urban

Treasure:  Arcana Relics

Ishakar

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