Speed. 30 ft
Undead Nature. The death knight doesn’t require air, food, drink, or sleep.
Magic Resistance. The death knight has advantage on saving throws against spells and other magical effects.
Action Surge 1/Day
Legendary Resistance. 2/day
Marshal Undead. Unless the death knight is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.
Mage Slayer: Melee attacks against concentrating spellcasters imposes disadvantage on Con check
Warcaster. Has advantage on Concentration Checks
Spellcasting. The Death knight is a 19th-level spell caster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks).
1st level (4 slots):Inflict Wounds,compelled duel,searing smite
2nd level (3 slots):hold person,magic weapon
3rd level (3 slots):dispel magic,fireball
4th level (3 slots): banishment,staggering smite
5th level (2 slots):Banishing Smite
6th level (2 slot):Otto's irresistible dance
7th Level (1 slot):Finger of Death
Multiattack. The death knight makes three longsword attacks.
Abyssal Longsword.(+3) Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) slashing damage, or 14 (1d10 + 8) slashing damage if used with two hands, plus 20 (4d8) necrotic damage.
Hellfire Orb (1/day). The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.
Parry. The death knight adds 4 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon.
Mage slayer: when creature casts a spell within 5 ft, can make an additional attack
War Caster. When Hostile Creature’s movement provokes an opportunity attack, it can cast a spell at the creature as a reaction.
Attack (costs 1 action) The Death Knight Makes 1 longsword attack
Cast Spell (cost 2 action) The Death Knight casts a spell
Description
A warrior with a spiral-horned helmet, wielding a wretched curved scimitar, His armor has the tainted symbol of a once-mighty order of Paladins with a symbol of a hand with an eye in the center of its palm carved over it, and he wields a shield with a sundered dragon emblazoned upon it.
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