Medium Undead, Chaotic Evil
Armor Class 23 Plate, Shiels
Hit Points 190 (19d8 + 95)
Speed
STR
20 (+5)
DEX
14 (+2)
CON
22 (+6)
INT
17 (+3)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws STR +11, WIS +9, CHA +11
Damage Resistances Cold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Passive Perception 13
Languages Abyysal, Infernal, Common, Celestial,
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Speed. 30 ft

Undead Nature. The death knight doesn’t require air, food, drink, or sleep.

Magic Resistance. The death knight has advantage on saving throws against spells and other magical effects.

Action Surge 1/Day

Legendary Resistance. 2/day

Marshal Undead. Unless the death knight is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.

Mage Slayer: Melee attacks against concentrating spellcasters imposes disadvantage on Con check

Warcaster. Has advantage on Concentration Checks

Spellcasting. The Death knight is a 19th-level spell caster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks).

1st level (4 slots):Inflict Wounds,compelled duel,searing smite

2nd level (3 slots):hold person,magic weapon

3rd level (3 slots):dispel magic,fireball

4th level (3 slots): banishment,staggering smite

5th level (2 slots):Banishing Smite

6th level (2 slot):Otto's irresistible dance

7th Level (1 slot):Finger of Death

Actions

Multiattack. The death knight makes three longsword attacks. 

Abyssal Longsword.(+3) Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) slashing damage, or 14 (1d10 + 8) slashing damage if used with two hands, plus 20 (4d8) necrotic damage. 

Hellfire Orb (1/day). The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.

Reactions

Parry. The death knight adds 4 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon.

Mage slayer: when creature casts a spell within 5 ft, can make an additional attack

War Caster. When Hostile Creature’s movement provokes an opportunity attack, it can cast a spell at the creature as a reaction.

Legendary Actions

Attack (costs 1 action) The Death Knight Makes 1 longsword attack

Cast Spell (cost 2 action) The Death Knight casts a spell

 

Description

A warrior with a spiral-horned helmet, wielding a wretched curved scimitar, His armor has the tainted symbol of a once-mighty order of Paladins with a symbol of a hand with an eye in the center of its palm carved over it, and he wields a shield with a sundered dragon emblazoned upon it.

zachthemanster

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