Large Celestial, Chaotic Good
AC 20 (natural armor)    Initiative +9 (19)
HP 153 (18d10 + 54)
Speed 60 ft., Fly 90 ft.
Mod Save
STR 23 +6 +6
DEX 16 +3 +3
CON 16 +3 +7
Mod Save
INT 19 +4 +8
WIS 20 +5 +9
CHA 22 +6 +6
Skills Insight +9, Perception +9, Religion +8
Resistances Lightning, Radiant
Immunities Poison, Thunder; Charmed, Frightened, Paralyzed, Poisoned
Senses Darkvision 120 ft., Truesight 30 ft.; Passive Perception 19
Languages All, Telepathy 120 ft.
CR 12 (XP 8,400; PB +4)
Traits

Magic Resistance. The ki-rin has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The ki-rin makes two Hoof attacks, or it makes two Sacred Lightning attacks.

Hoof. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 22 (3d10 + 6) force damage and the target must make a DC 20 Strength save or be knocked prone of pushed 15 feet away..

Sacred Lightning. Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 18 (3d8 + 5) force damage.

Spellcasting. The ki-rin casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 20):

At will: light, lightning bolt, major image (6th-level version), thaumaturgy

3/day each: cure wounds(3rd-level version), dimension door, dispel magic, fabricate, Healing Word(3rd-level version), lesser restoration, sending

1/day each: banishment, calm emotions, create food and water, greater restoration, plane shift, protection from evil and good, revivify, wind walk

Description

Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki-rins are celebrated far and wide as harbingers of destiny, guardians of the sacred, and counterbalances to the forces of evil.

Ki-rins are an embodiment of good, and simply beholding one can evoke fear or awe in an observer. A typical ki-rin looks like a muscular stag, covered in golden scales lined in some places with golden fur. It has a long mane and tail, coppery cloven hooves, and a spiral-shaped coppery horn just above and between its luminous violet eyes. In a breeze or when aloft, the creature’s scales and hair appear to blaze with a holy, golden fire.

Beyond their coloration, ki-rins vary in appearance based on the deity each one reveres and the function each typically performs in service to that god. Some resemble gigantic unicorns; these are often used as guardians. Others have draconic features and tend to be aggressive foes of evil. Having one horn is most common, but a particularly fierce ki-rin might have two horns or a set of antlers like those of a great stag.

In many lands, common folk view ki-rins as heralds of good fortune. They consider seeing a ki-rin fly overhead a blessing and events that happen on such a day especially auspicious. If a ki-rin alights during a ceremony such as a birth announcement or a coronation, everyone present understands that the creature is telling them the person so honored could become a great force for good. Ki-rins have also been known to appear at the sites of great battles to inspire and strengthen the side of good or to rescue heroes from certain death.

Ki-rins are attracted to the worship of deities of courage, loyalty, selflessness, and truth, as well as to the advancement of just societies. For instance, in the Forgotten Realms, ki-rins rally mostly to Torm, although they also serve his allies Tyr and Ilmater. Ki-rins that serve good deities go wherever they are commanded; a ki-rin from an Upper Plane might venture to the Material Plane on a mission, usually as a scout, a messenger, or a spy. A ki-rin living on the Material Plane claims a territory to watch over, and one ki-rin might safeguard an area that encompasses several nations.

Habitat: CoastalDesertGrasslandMountain

stFerrell

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