Small Monstrosity, Neutral Evil
AC 14    Initiative +4 (14)
HP 45 (7d6 + 21)
Speed 40 ft., Swim 40 ft.
Mod Save
STR 10 +0 +0
DEX 18 +4 +10
CON 16 +3 +8
Mod Save
INT 4 −3 −4
WIS 12 +1 +4
CHA 14 +2 +6
Immunities Poison; Poisoned
Senses Blindsight 10 ft; Passive Perception 13
Languages Abyssal Understands Abyssal but cannot speak
CR 2 (XP 450; PB +2)
Traits

Serpentine Synergy. While the Mamba is within 30 feet of another friendly Reptile creature, it can use the Help action as a Bonus Action.

Viper's Ambush. If the Mamba moves at least 20 feet straight toward a creature and then hits it with a Bite attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked Prone.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 ($1d4 + 4$) Piercing damage plus 7 ($2d6$) Poison damage.

Venomous Lock (1/Day). The Mamba targets one creature it can see within 30 feet. The target must succeed on a DC 14 Wisdom saving throw or be forced into a defensive lapse. The target immediately falls Prone or stands up (Mamba's choice), and its speed is reduced to 0 until the end of its next turn.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A sleek, indigo-scaled cobra pulsing with a sinister violet aura. Known for its incredible speed and supernatural ability to lock its prey in place, the Black Mamba is a prized companion for serpent-cultists and dark druids.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: DesertForest

skylargeske13

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