Trait Name. Enter the description for you
Legendary Resistance (3/Day).
Magic Resistance. Advantage on saving throws against spells and magical effects.
Prismatic Majesty (Aura). Creatures of Aurixyra’s choice within 30 ft. must succeed on a DC 20 Wisdom save at the start of their turn or be frightened until the start of their next turn.
r special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. Ranged Weapon Attack: +
🦄 Unicorn Attack
Celestial Horn of Judgment
Melee Weapon Attack: +14 to hit, reach 10 ft., one target.
Hit: 23 (2d12 + 8) piercing plus 22 (5d8) radiant damage.
If the target is Large or smaller, it must succeed on a DC 20 Strength saving throw or be knocked prone.
If evil-aligned, it must also make a DC 20 Con save or be blinded until end of its next turn.
🐉 Dragon Attacks
Inferno Breath (Recharge 5–6)
Aurixyra exhales devastating dragonfire in a 60-foot cone.
Each creature in that area must make a DC 21 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much on a success.
Creatures that fail by 5 or more ignite, taking 10 fire damage at the start of each of their turns until extinguished.
# to hit, range #/# ft., # target. Hit: # (#
Multiattack
Aurixyra makes three attacks: one with her Horn, one with her Bite, and one with her Tail.
Bite. +14 to hit, reach 10 ft.
Hit: 19 (2d10 + 8) piercing plus 10 (3d6) fire damage.
Tail. +14 to hit, reach 15 ft.
Hit: 17 (2d8 + 8) bludgeoning damage. Target must succeed on DC 20 Strength save or be knocked prone.
d# + #) [damage type] damage.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (
Wing Buffet. Each creature within 15 ft. must succeed on a DC 21 Dex save or take 17 (2d8 + 8) bludgeoning damage and be knocked prone.
Radiant Step (Costs 2). Teleports up to 40 ft., creatures within 10 ft. of departure space take 15 radiant damage.
Blazing Horn (Costs 3). Makes one Horn attack. On hit, deals an extra 4d8 fire damage.
Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Aurixyra Ascendant is a towering fusion of celestial grace and draconic devastation. Her massive, scaled body shimmers with prismatic hues that shift like oil across water—lavenders, golds, and ember-red tones rippling beneath crystal-like scales. Vast dragon wings stretch nearly forty feet across, their membranes glowing faintly as if lit from within by eternal flame.
From her noble equine brow rises a spiraled horn of radiant crystal, glowing with holy light. When she lowers her head to charge, the horn leaves streaks of brilliance in the air, and the ground fractures beneath the force of her impact. Her mane and tail flow like living auroras—silken strands of pastel fire that spark and crackle when she becomes enraged.
Her eyes burn with twin lights: one the warm gold of divine judgment, the other the fierce crimson of dragonfire. When she inhales, the air trembles and smells of ozone and ash; when she exhales, a roaring inferno erupts in a blazing cone that melts stone and turns steel red-hot.
Despite her terrifying power, Aurixyra carries an unmistakable aura of majesty. The air around her hums with sacred energy, and weaker creatures feel an overwhelming urge to kneel—or flee. Crystal growths often form in her wake, blooming from the earth like jagged flowers where her magic spills into the world.
In battle, she moves with surprising grace for something so large—soaring high before diving in a blazing spiral, horn first, wings scattering embers across the battlefield. Each strike feels both divine and catastrophic, as though the heavens and a raging inferno have chosen the same champion.
She is not mindless destruction. Aurixyra fights like a sovereign—measured at first, then overwhelming, asserting dominance with radiant fury and dragonfire wrath.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
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Crystal pillars erupt (20-ft. radius becomes difficult terrain).
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A wave of searing rainbow flame sweeps a 30-ft. line (6d10 fire damage, Dex save DC 20 half).
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Aurixyra regains 25 HP as prismatic light heals her.
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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