Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attack
Keen Smell. The chimera has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the chimera moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the chimera may make one bite attack as a bonus action.
Swift Charge (Recharge 5–6). The chimera doubles its movement speed until the end of its turn. During this movement, opportunity attacks against it are made with disadvantage.
s). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. Ranged Weapon Att
Actions
Multiattack. The chimera makes two claw attacks and one bite attack.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 12 (2d6 + 5) slashing damage.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 14 (2d8 + 5) piercing damage.
ack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Description
The Chimera of the Golden Savanna is a breathtaking fusion of regal power and lightning speed. Its body carries the muscular bulk and imposing frame of a lion, standing nearly 5 feet at the shoulder, yet its limbs are longer and leaner like a cheetah’s—built for explosive acceleration.
A thick, wind-tossed mane frames its head, but the mane is shorter and more streamlined than a true lion’s, allowing for high-speed pursuit. Its golden coat is marked with dark cheetah-like spots along the flanks and shoulders, fading into faint rosettes near the hindquarters.
Its eyes burn amber with predatory intelligence. When it runs, its spine flexes like a spring, propelling it forward in astonishing bursts of speed. Unlike most big cats, it is known to stalk patiently like a lion but finish the hunt with a blinding sprint.
Some legends say these creatures are sacred guardians of vast grasslands; others claim they are omens of unstoppable fate.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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