| Mod | Save | ||
|---|---|---|---|
| STR | 27 | +8 | +8 |
| DEX | 10 | +0 | +6 |
| CON | 25 | +7 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 13 | +1 | +1 |
| CHA | 23 | +6 | +12 |
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Chaos Bolt at 4th level.
Rend. Melee Attack Roll: +14, reach 10 ft. Hit: 13 (1d10 + 8) Slashing damage plus 5 (2d4) Psychic damage.
Bubble Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 56 (17d6) Psychic damage. Success: Half damage.
Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Commanding Presence. The dragon uses Spellcasting to cast Command (level 2 version). The dragon can’t take this action again until the start of its next turn.
Psychic Blast. The dragon uses Spellcasting to cast Synaptic Static. The dragon can’t take this action again until the start of its next turn.
Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
Lair and Lair Actions
Happens on initiative count 20, losing ties.
- Magical pink fog spreads from a point the dragon chooses within 60 feet of it, filling a 15-foot radius sphere. It has the same effect as darkness.
- The floors and walls release a gooey, sugary candy ooze which counts as difficult terrain.
- Large bubbles appear, trapping a creature of large or smaller size who fail a DEX Save DC 15. The bubbles rise 10ft per round, dealing 1d6 per @0ft fall damage when popped. An action can be used to pop the bubble (AC 8, HP 5).
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