Medium Undead, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 65 (6d10 + 20)
Speed 50 ft., Climb 50 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
1 (-5)
Saving Throws STR +7, WIS +5
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft., Tremorsense 120 ft., Passive Perception 6
Languages All but only nonsensical things
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the Crank to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Flare Disease. Any creature that does not have the Flare standing in a 50-foot radius of the Crank must make a DC20 Constitution Check or get the Flare.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:4 (1d6+1) Have the target roll for Flare Disease.

Super Attack. Melee Weapon Attack: +5 to hit, reach 10 ft., four targets. Hit:6 (3d6+3) Have all targets roll for Flare Disease.

Description

Crank-Past-Gones are pure evil. They talk only in nonsensical things any creature who listens to a Crank has to roll on the Scorch Madness table. They are deadly and to be feared as they gather in huge groups and can stage attacks.

Previous Versions

Name Date Modified Views Adds Version Actions
1/5/2020 11:20:57 PM
1
1
--
Coming Soon

Monster Tags: undead

Habitat: DesertMountainUrban

DragonBorn801

Comments

Posts Quoted:
Reply
Clear All Quotes