Small Beast, Any Chaotic Alignment
Armor Class 14 they are just so fast
Hit Points 50 (5d10 + 2)
Speed 30 ft., 60ft when not sharing a turn , Fly 40 ft. 80 when not share a turn
STR
6 (-2)
DEX
16 (+3)
CON
9 (-1)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws DEX +5
Skills Perception +35
Damage Vulnerabilities Radiant
Damage Resistances Fire
Senses Darkvision 60 ft, Passive Perception 20
Languages Infernal understand common, cant speak it, speak inferno
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

body parts. the mailman has different body party with their own actions, the health of the monster is split individually between each part, some actions will be associated with a certain part, if this part is destroyed, the action cannot be use at all, the body parts are: head 1 and head two

two minds. the mailman has two different INT WIS and CHA stats, one for each head

head 1:  INT: 9 (-1) WIS: 15 (+2) CHA: 15 (+2)

head 2: INT: 12 (+1) WIS: 6 (-2) CHA: 14 (+2)

during the start of a battle, the heads mailman can choose to share a turn or have two different turns, when the mailman has one turn you are slower but have another dice to all damage rolls, when they have two turns they are faster but they hit for less.

Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks

infighting. if they roll a nat 1 on a roll to hit they must take the damage, if they not share a turn then they must spend their turn(s)  attacking the other head 

Actions

 

Multiattack. mailman makes a bite attacks as it has heads if they share a turn ( head 1 and head 2 must both by unbroken )

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit (2d4, 3d4 if they share a turn)  piercing damage and (1d10 + 5, 2d10+ 10 if they share a turn) radiant damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Lightning Breath. The dragon exhales lightning in a 60- foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking (3d10, 4D10 if they share a turn) lightning damage on a failed save, or half as much damage on a successful one. (head 1 only)

Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking (6d6, 7d6 if they share a turn) fire damage on a failed save, or half as much damage on a successful one. (head 2 only)

Bonus Actions

helping hand.  buff all Allys with in a 15 ft radius with a 1d12 to their next attack (head 1)

i just made some bullshit!!!  an enemy with in 15 ft must make make a DC 14 WIS save on a fall, they have disadvantage on its next roll to hit 

 

jesusnoriega0113

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