Medium Humanoid, Lawful Neutral
AC 18 Plate Armor    Initiative +0 (10)
HP 66 (8d8 + 32)
Speed
Mod Save
STR 16 +3 +3
DEX 10 +0 +0
CON 16 +3 +5
Mod Save
INT 11 +0 +0
WIS 13 +1 +3
CHA 14 +2 +2
Skills Athletics +5, Insight +3, Intimidation +4, Religion +2, Survival +3
Resistances Necrotic
Gear Longsword, engraved dagger, 3 maple wine bottles, engraved plate armor
Senses Passive Perception 10
Languages Common Common
CR 4 (XP 1,100; PB +2)
Traits

Blood Charges. Branwick has 3 Blood Charges. He regains all expended Blood Charges after a long rest.

 

Branwick regains 1 Blood Charge when:

• He drops below half his hit points (once per combat),

• He takes damage intended for another creature,

• He drinks maple wine (1/day).

 

Blood Charges fuel his Bloodbound abilities.

 

Oath of Vengeance. Branwick has sworn the Oath of Vengeance, dedicating himself to punishing those who commit grievous wrongs.

 

Relentless Avenger. When Branwick hits a creature with an opportunity attack, he can move up to half his speed immediately after the attack without provoking opportunity attacks.

 

Necrotic Resistance. Branwick has resistance to necrotic damage.

 

Actions

Multiattack. Branwick makes two melee attacks.

 

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

 

Channel Divinity: Abjure Enemy. Branwick presents his holy symbol. One creature he can see within 60 feet must succeed on a DC 12 Wisdom saving throw or be frightened of Branwick for 1 minute. While frightened, the creature’s speed is reduced to 0. The creature can repeat the saving throw at the end of each of its turns.

 

Last Light of the Blood Leaf (Once Ever). When Branwick is reduced to 15 hit points or fewer, or would be reduced to 0 hit points, he unleashes the sealed power of the Blood Leaf in a 60-foot-long, 5-foot-wide line. This effect automatically hits. Each creature in the line takes 6d10 radiant damage. Creatures made of stone, metal, or affected by petrification take double damage. Magical darkness in the line is dispelled.

 

After using this ability, Branwick drops to 0 hit points, is stable but unconscious, gains 2 levels of exhaustion, and the Blood Leaf cracks or shatters permanently. Branwick loses access to all Blood Charge abilities.

 

Divine Smite. When Branwick hits a creature with a melee weapon attack, he can expend a paladin spell slot to deal extra radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 radiant damage for a 1st-level spell slot, plus 1d8 radiant damage for each spell level higher than 1st. If the target is a fiend or undead, the damage increases by 1d8.

 

 

Bonus Actions

Bloodbound Strike (Costs 1 Blood Charge). When Branwick hits a creature with a melee weapon attack, the attack deals an extra 2d6 radiant or necrotic damage (Branwick’s choice). The target has disadvantage on its next attack roll before the end of its next turn.

 

Call of the Maple Ancestors (Costs 2 Blood Charges). For 1 minute, Branwick gains advantage on Strength checks and Strength saving throws, his weapon attacks deal an extra 1d6 damage, and he is immune to being frightened or charmed. When this effect ends, Branwick gains 1 level of exhaustion.

 

Channel Divinity: Vow of Enmity. Branwick chooses one creature he can see within 10 feet and swears an oath of enmity. For 1 minute, Branwick has advantage on attack rolls against the target.

 

Reactions

Ancestral Intercession (Costs 1 Blood Charge). When a creature within 5 feet of Branwick is hit by an attack, Branwick interposes himself. Branwick takes the damage instead, reducing the damage by 1d10 + 3.

 

Description

Branwick Maplewood, known as the Blood Leaf, is a vengeance-sworn paladin bound to ancestral blood sealed within a green glass maple leaf embedded in his armor. An exile accused of patricide, Branwick hunts monsters and criminals across the eastern lands, driven by revenge, redemption, and the truth behind his family’s murder. He wields his lineage as both shield and weapon, knowing that every use brings him closer to losing it forever.

 

Previous Versions

Name Date Modified Views Adds Version Actions
2/24/2026 2:26:16 PM
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Coming Soon
FalcoTM00252

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