Large Elemental, Neutral
AC 17    Initiative −1 (9)
HP 147 (14d10 + 70)
Speed 30 ft., Burrow 30 ft.
Mod Save
STR 20 +5 +5
DEX 8 −1 −1
CON 20 +5 +5
Mod Save
INT 5 −3 −3
WIS 10 +0 +0
CHA 5 −3 −3
Vulnerabilities Thunder
Senses Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 10
Languages Primordial (Terran)
CR 5 (XP 1,800; PB +3)
Traits

Earth Glide. The sentinel can burrow through nonmagical, unworked earth and stone. While doing so, the sentinel doesn’t disturb the material it moves through.

Siege Monster. The sentinel deals double damage to objects and structures.

Death Burst. The sentinel explodes when it dies. Strength Saving Throw: DC 15, each creature in a 5-foot Emanation originating from the sentinel. Failure: 10 (3d6)Bludgeoning damage. Success: Half damage.

Actions

Multiattack. The sentinel makes two attacks, using Slam or Rock Launch in any combination.

Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.

Rock Launch. Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Habitat: MountainPlanar (Elemental Plane of Earth)Underdark

hazmat1027

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