| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +4 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Beastlands Instinct. While on natural terrain, the carnotaurus has advantage on Wisdom (Perception) and Wisdom (Survival) checks.
Charge. If the carnotaurus moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is Large or smaller, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Relentless Runner. Opportunity attacks against the carnotaurus are made with disadvantage while it is moving at least 20 feet in a straight line.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) piercing damage.
Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Description
Recognizable by the thick horns above its eyes and its sleek, muscular frame, the carnotaurus is one of the fastest pursuit predators in the Beastlands. Built for open terrain, it relies on acceleration and sudden bursts of violence to overwhelm prey. Its reduced forelimbs make it appear almost serpent-like in motion, head thrust forward as it charges.
Though not among the plane’s largest hunters, its speed and aggression make it a feared presence across the plains.
Behavior & Ecology
Carnotaurus prefer open plains and lightly wooded savannahs where their speed gives them the advantage. They rarely stalk for long; instead, they sprint directly at their target in an explosive charge. Most hunts are decided within seconds.
Unlike pack hunters such as raptors, carnotaurus typically hunt alone, though siblings may tolerate one another for short periods.
Habitats (Beastlands Only)
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Endless Verdant Grasslands
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Dry Open Savannah
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Wind-Swept Plateaus
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Meadowland Clearings
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Grassland–Woodland Borders
Variant: Plains Sprinter
A leaner, exceptionally fast specimen.
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Speed increases to 60 ft.
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Gains Quick Turn: Once per turn, when it knocks a creature prone, it may immediately move up to 10 feet without provoking opportunity attacks.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/25/2026 2:16:01 AM
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7
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1
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1
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Coming Soon
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