Medium Beast, Unaligned
AC 16 Natural Armor    Initiative +2 (12)
HP 30 (5d8 + 6)
Speed 40 ft., Climb 40 ft.
Mod Save
STR 14 +2 +2
DEX 14 +2 +2
CON 15 +2 +2
Mod Save
INT 8 −1 −1
WIS 14 +2 +2
CHA 11 +0 +0
Skills Perception +5, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 12
Languages Mimicry
CR 0 (XP 10; PB +2)
Traits

Primal Bond: You can add your proficiency bonus to any ability check or saving throw that the beast makes.

Pack Tactics. The Crowlock has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Sunlight Sensitivity. While in sunlight, the Crowlock has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Keen Hearing and Smell. The Crowlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Mimicry. The Crowlock can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

 

Actions

Charge: If the beast moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 slashing damage. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked prone.

Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 2 + PB slashing damage.

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Bonus Actions

 Onyx Figurine. The Crowlock as a bonus action may be summoned in or out of the carved Onyx Figurine which contains a safe contained Demi Plane where the Crowlock companion will wait patiently to be summoned out again. The Crowlock is aware of the passage of time while inside the Onyx Figurine.

Description

Level Up Changes:

Their Proficiency Bonus (PB): equals your bonus. AC and Health will change based on Ranger levels.

Hit Points: 5 + five times your ranger level (the beast has a number of Hit Dice [d8s] equal to your ranger level)

Armor Class: 13 + PB (natural armor)

Exceptional Training

Beginning at 7th level, on any of your turns when your beast companion doesn’t attack, you can use a bonus action to command the beast to take the Dash, Disengage, or Help action on its turn. In addition, the beast’s attacks now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Bestial Fury

Starting at 11th level, when you command your beast companion to take the Attack action, the beast can make two attacks, or it can take the Multiattack action if it has that action.

Share Spells

Beginning at 15th level, when you cast a spell targeting yourself, you can also affect your beast companion with the spell if the beast is within 30 feet of you.

Monster Tags: beast companion

Habitat: Underdark

NanaCatt

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