Medium Humanoid, Any Alignment
Armor Class 15 Mage Armor
Hit Points 65 (16d8 + 45)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws CON +6, INT +7, WIS +4
Skills Arcana +8, History +8, Perception +5
Damage Resistances Fire
Condition Immunities Frightened
Senses Passive Perception 15
Languages Common, Draconic, Elvish
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Arcane Combatant. The Apprentice Battle Mage can replace one of its attacks with a cantrip.

The mage is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The mage has the following spells prepared:

  • Cantrips (at will): fire bolt, mage hand, prestidigitation, ray of frost, minor illusion

  • 1st level (4 slots): shield, mage armor, magic missile, detect magic

  • 2nd level (3 slots): mirror image, misty step, scorching ray

  • 3rd level (3 slots): counterspell, fireball, dispel magic

  • 4th level (3 slots): greater invisibility, ice storm, dimension door

  • 5th level (2 slots): wall of force, cone of cold

  • 6th level (2 slot): globe of invulnerability

Magic Weapons. The Apprentice Battle Mage’s weapon attacks are magical.

Actions

Arcane Bolt (Cantrip). Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 14 (3d8) force damage.

Reactions

Arcane Shield. When the Mage is hit by an attack, it can cast shield (without expending a spell slot), increasing its AC by 5 until the start of its next turn.

 

Description

A Apprentice of a Powerful mage The identity not shown 

Previous Versions

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Monster Tags: humanoidHuman

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