Medium Humanoid (Human), Neutral Evil
Armor Class 15 Plate armour
Hit Points 55 (10d6 + 50)
Speed 30 ft.
STR
15 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
13 (+1)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws DEX +7, CHA +6
Skills Intimidation +10, Perception +5, Religion +5
Condition Immunities Charmed, Frightened
Gear Plate armour, +2 Whip
Senses Darkvision 60 feet, Passive Perception 15
Languages Common, Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Black hand of Bane: You are immune to being charmed, frightend and being given commands or being dominated.

Extra attack 

Spellcasting: The black hand of Bane can cast these spells using their charisma modifier (+6 to hit and a save DC of 18) 
Command, 1st level. At will
Inflict wounds, 1st level. At will
Inflict wounds, 2nd level. 1/day
Dominate person, 5th level. 1/day
Wrathfull smite, 2nd level. 1/day

Actions

Aura of terror: Create a aura of fear around you. Every enemy within 5 feet of you has disadvantage on saving throws and attack rolls

Whip attack: You attack using a whip. +6 to hit with a range of 30 feet. On a hit deal 1d6+6 (9) damage and grapple the enemy. If they were concentrating they have disadvantage on the concetration save

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoidHuman

12timm343

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