Unarmoured defense: You have a base AC of 15 + charisma.
Unholy smite: Expend a spell slot to deal 2d8 extra force damage on 1st level. A higher level is +1d8 per level. If it hits the target makes a wisdom save. On a fail they are frightend.
Frighting presence: Everyone within 10 feet of the Black gauntlet of Bane has to make a DC 14 wisdom saving throw or be frightend
Extra attack
Spellcasting. The Black gauntlet of Bane is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 19, +9 to hit with spell attacks). The Black gauntlet of Bane has following Paladin spells prepared:
1st level (4 slots): Command, wrathful smite, Bless
2nd level (3 slots): Zone of thruth, Branding smite, Warding bond
3rd level (2 slots): Fear, Crusaders mantle, Dispel magic.
The hand of Bane: Call upon bane to punch your enemies. Make an unarmed attack roll with a range of 60 feet. It deal 14 (2d8+6) force damage.
Unarmed strike: Hit with your fist. You have a hit bonus of 12. Deal 11 (1d10+6) bludgeoning damage + 4 (1d4+2) force damage
Wing block: Block an attack using your wings. You gain a +5 on ac for 1 attack and if the attack still hits reduce the damage by 10
The black gauntlet of Bane has 3 legendary actions and can use them at the end of another creatures turn
Dominating voice (Costs 2 Actions). Cast dominate person on the creature who's turn just ended if they are within range.
Target lock: (Costs 1 Action). All ally attacks must be made against a creature you choose. All attacks against them have advantage.
Command: (Costs 1 action). Cast command on an enemy
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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