Huge Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 150 (12d12 + 72)
Speed 40 ft., Swim 20 ft., Climb 20 ft.
STR
25 (+7)
DEX
10 (+0)
CON
23 (+6)
INT
5 (-3)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws CON +9, WIS +4, CHA +4
Skills Intimidation +4, Perception +4
Senses Darkvision 60, Passive Perception 14
Languages Common Understands, can't speak, Sylvan Understands, can't speak --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

Unstoppable (Recharges after a Long Rest). If the bear takes damage that would reduce it to 0 hit points or less, it is reduced to 1 hit point instead.

Actions

Multiattack. The bear makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage.

Bonus Actions

Primal Rage (Recharge 5-6). As a bonus action, the bear can gain 18 temporary hit points. The bear has advantage on all attack rolls while it has temporary hit points.

Strength of the Bear. As a bonus action, the bear can gain resistance to all damage except psychic, force and radiant damage until the start of its next turn, but attack rolls against it have advantage until the start of its next turn.

 

Reactions

Parental protective instincts. If a creature within the bear's reach makes an attack against a creature other than the bear, the bear can use its reaction to make a claw attack against that creature. If the attack hits, the bear can make a second claw attack against the target.

Monster Tags: Misc Creature

Habitat: ArcticUnderdark

Kirskey

Comments

Posts Quoted:
Reply
Clear All Quotes