Gravitic Distortion (Aura)
Within 20 ft., terrain counts as difficult terrain.
At the start of each round, roll a d4:
1 — Gravity pulls inward (creatures move 5 ft. toward center)
2 — Gravity pushes outward (creatures move 5 ft. away)
3 — Ceiling becomes floor (everyone must succeed DC 13 DEX save or fall prone)
4 — Silence field (no verbal spell components this round)
Vector Collapse
The Anchor targets one creature it can see within 40 ft.
The target must succeed on a DC 14 STR save or be pulled 20 ft. directly toward the Anchor and knocked prone.
If the creature collides with a solid surface, it takes 7 (2d6) force damage.
Flavor:
Gravity briefly becomes a rope.
Phase Deflection
When hit by a spell attack, the Anchor gains +3 AC against that attack.
If the attack misses, the caster must succeed on a DC 14 WIS save or take 7 (2d6) psychic damage as reality snaps back at them.
Alignment Pulse (Recharge 5–6)
The Anchor releases a controlled wave of corrective force.
All creatures of its choice within 20 ft. must make a DC 14 CON save.
On a failure:
-
Take 22 (5d8) force damage.
-
Speed becomes 0 until the start of their next turn.
On a success:
-
Half damage.
-
No speed reduction.
Visual:
The air compresses inward like a heartbeat. Dust lifts, then slams back down.
Comments