Medium Construct, Unaligned
Armor Class 15
Hit Points 52 (7d8 + 21)
Speed
STR
18 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Condition Immunities Charmed, Frightened, Paralyzed, Prone
Senses Darkvision 60ft, Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Gravitic Distortion (Aura)

Within 20 ft., terrain counts as difficult terrain.

At the start of each round, roll a d4:

1 — Gravity pulls inward (creatures move 5 ft. toward center)
2 — Gravity pushes outward (creatures move 5 ft. away)
3 — Ceiling becomes floor (everyone must succeed DC 13 DEX save or fall prone)
4 — Silence field (no verbal spell components this round)

Actions

Vector Collapse

The Anchor targets one creature it can see within 40 ft.

The target must succeed on a DC 14 STR save or be pulled 20 ft. directly toward the Anchor and knocked prone.

If the creature collides with a solid surface, it takes 7 (2d6) force damage.

Flavor:
Gravity briefly becomes a rope.

Reactions

Phase Deflection

When hit by a spell attack, the Anchor gains +3 AC against that attack.

If the attack misses, the caster must succeed on a DC 14 WIS save or take 7 (2d6) psychic damage as reality snaps back at them.

Legendary Actions

Alignment Pulse (Recharge 5–6)

The Anchor releases a controlled wave of corrective force.

All creatures of its choice within 20 ft. must make a DC 14 CON save.

On a failure:

  • Take 22 (5d8) force damage.

  • Speed becomes 0 until the start of their next turn.

On a success:

  • Half damage.

  • No speed reduction.

Visual:
The air compresses inward like a heartbeat. Dust lifts, then slams back down.

VerbalHustler

Comments

Posts Quoted:
Reply
Clear All Quotes