Vampiric Aura. All creatures within a 20 foot radius of this creature when taking damage. If they take more than 10 damage and each time they take 10 or more damage of a ten’s count(10,20,30). This creature gains 1D4 Blood absorption. This creature can then use that 1D4 to add to either their AC stat, Hit-points, or to their base claw attack. Once this creature add more than 2 additional D4 of AC to them their fly speed is reduced by 20FT and their walking speed is reduced by 10FT. Once their is AC is increased by more than 3D4 their fly speed is immediately reduced to 0. This creature can only heal up to a quarter of its base health using its blood absorption. This creature may also only add up to 3D4 to it’s claw attacks, once it reaches above that this creature may only make one claw attack.
Spellcasting. The Adult Blood Dragon can cast up to 3 spells once per day and has all of these spells prepared. Mirror image, absorb elements, hold person, command, haste, hallucinatory terrain, spider climb. All of these spells are cast at 3rd level if they can be upcast.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.
Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A deep blood red colored dragon. Much slimmer than most adult dragons and uses its agility and speed to evade other dragons and outwit them. It’s unusually wise and uses it’s wits and vampiric ancestry to whittle down it’s opponents with it’s lack of breath weapon. It uses its blood absorption to harden and crystallize like its opponents blood into something to use. It can use it as an enhancement to it’s claws to become deadlier or to it’s body to become tougher and tankier but lose it’s agility.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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