AC
12
Initiative
+2 (12)
HP
13
(3d6 + 3)
Speed
40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 12 | +1 | +3 |
| CHA | 12 | +1 | +1 |
Skills
Perception +5, Performance +3, Persuasion +5
Senses
Darkvision 60 ft.; Passive Perception 15
Languages
Understands Common and Sylvan but can't speak it.
CR
1/2 (XP 100; PB +2)
Actions
Bite Melee Attack Roll: +6, reach 5 ft. Hit: 8 (2d4 + 3) Piercing damage.
Reactions
Puppy Eyes The Corgi has eyes capable of softening the hardest of souls. Any creature who targets the Corgi with an attack or a harmful spell must first make a DC 11 Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This ability doesn't protect the Corgi from area of effects, such as the explosion of a fireball.
Comments