| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +5 |
| DEX | 18 | +4 | +9 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 16 | +3 | +3 |
| CHA | 8 | −1 | −1 |
Applying Pressure. Virgo's strikes target key pressure points, debilitating her targets. When she attacks a target, they suffer increasing penalties based on the # of times she hit them with an attack this turn. These effects last until the end of their next turn. If the target was hit once, their speed is reduced by 10 ft. If they were hit twice, their speed is instead halved, and they can’t take reactions. Thrice, they’re incapacitated. All four times, they’re stunned and their speed is reduced to zero.
Slow Fall. Virgo reduces fall damage she would take by 45.
Multiattack. Virgo makes four Strike attacks.
Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., # target. Hit: 10 (1d10 + 4) bludgeoning or force damage.
Parkour. Virgo may take the Dash, Disengage, Dodge, or Hide action as a bonus action.
Deflect Attacks. When an attack roll that includes Bludgeoning, Piercing, Slashing, Necrotic, or Force hit Virgo, she may reduce its damage by 3d10. If she reduces the damage to 0, she may force the attacker to make a DC Dex saving throw or take 2d10 + 4 damage of the attacks type
Comments