Medium Humanoid, Neutral
AC 17    Initiative +4 (14)
HP 52 (8d8 + 16)
Speed 50 ft., Climb 50 ft.
Mod Save
STR 10 +0 +5
DEX 18 +4 +9
CON 14 +2 +2
Mod Save
INT 12 +1 +1
WIS 16 +3 +3
CHA 8 −1 −1
Skills Acrobatics +9, Intimidation +4, Perception +8, Stealth +9
Gear Staff, Clothes
Senses Passive Perception 18
Languages Common, Common Sign Language
CR 15 (XP 13,000; PB +5)
Traits

Applying Pressure. Virgo's strikes target key pressure points, debilitating her targets. When she attacks a target, they suffer increasing penalties based on the # of times she hit them with an attack this turn. These effects last until the end of their next turn. If the target was hit once, their speed is reduced by 10 ft. If they were hit twice, their speed is instead halved, and they can’t take reactions. Thrice, they’re incapacitated. All four times, they’re stunned and their speed is reduced to zero.

Slow Fall. Virgo reduces fall damage she would take by 45.

Actions

Multiattack. Virgo makes four Strike attacks.

Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., # target. Hit: 10 (1d10 + 4) bludgeoning or force damage.

Bonus Actions

Parkour. Virgo may take the Dash, Disengage, Dodge, or Hide action as a bonus action.  

Reactions

Deflect Attacks. When an attack roll that includes Bludgeoning, Piercing, Slashing, Necrotic, or Force hit Virgo, she may reduce its damage by 3d10. If she reduces the damage to 0, she may force the attacker to make a DC Dex saving throw or take 2d10 + 4 damage of the attacks type

cbagels

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