| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 13 | +1 | +1 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 17 | +3 | +3 |
| WIS | 14 | +2 | +2 |
| CHA | 16 | +3 | +3 |
Amphibious. The banelar can breathe air and water.
Regeneration. The banelar regains 5 hit points at the start of its turn.
Spellcasting. The banelar is a 6th-level spellcaster. Its spellcasting ability is Intelligence (save DC 14, +6 to hit with spell attacks). It does not require material or somatic spell components. The banelar has the following wizard spells prepared:
- Cantrips (at will): Dancing Lights, Friends, Mage Hand, Minor illusion
- 1st level (4 slots): Color Spray, Shield, Sleep
- 2nd level (3 slots): Invisibility, Melf's Acid Arrow, Scorching Ray, See Invisibility
- 3rd level (3 slots): Dispel Magic, Fireball
Multiattack. The banelar makes one attack with its bite and one with its sting.
Bite. Melee Attack Roll: +6, reach 10 ft. Hit: 13 (3d6 + 3) Piercing damage.
Stinger. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (2d6 + 3) Piercing damage plus 28 (8d6) Poison damage on a failed a DC 15 Constitution saving throw, or half as much damage on a successful.
Description
The Banelar is a malicious serpentine creature that shares some similarities with a naga. It has a dark scaly body and a vaguely humanoid face. A number of tiny tentacles grow around the banelar's mouth. They are too weak to wield weapons, but can be used to manipulate small and light item such as rings, keys or scrolls. Banelar can found on land and in water in the warmer regions of Faerûn. Their name comes from the many alliances between the banelar and the god Bane and his followers.
Evil Schemers. Banelar are cunning and manipulative. Despite their magical powers and their potent snake venom, banelar avoid combat. If less dangerous and more convenient options are available, they often chose those instead. Banelar can be bargained with, but will always adhere to the letter, not the intent of any bargain they make. They like to hoard treasure and sometime ally with creatures they consider to be inferior (such as humans or orcs) or superior (such as vampires or beholders).
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