Aggressive. As a bonus action, Bonebreaker Dorakor can move up to its speed toward a hostile creature that it can see.
Wielder of Wound. Bonebreaker Dorokor wields the magical greataxe Wound.
Multiattack. Bonebreaker Dorokor makes three weapon attacks, or she makes two attacks and issues a War Cry if it is available.
Wound. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11(1d12 + 5) slashing damage plus 7 (2d6) necrotic damage. The target’s maximum hit points are decreased in equal amount to the necrotic damage dealt. The target’s hit point maximum does not return to normal until it finishes a long rest or its grievous wounds are soothed by a greater restoration spell.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
War Cry (Recharge 4–6). Dorokor screams an orcish war phrase, spurring her warriors on toward victory. Choose one of the following effects:
Rally: All of Dorokor’s minions within 30 feet that can hear her gain 22 (4d10) temporary
hit points.
Focus: All of Dorokor’s minions within 30 feet that can hear her will have advantage on the next attack roll they make before the end of their next turn.
Charge: All of Dorokor’s minions within 30 feet that can hear her can move up to their speed as a reaction.
Villain Ability: Warlord. As a reaction, when a minion dies, issue a command to your other minions. Those who can hear you gain a reaction they can use to immediately take another movement.
Description
The rank and file of the White Tusk clan pride themselves on being larger and, thanks to Bonebreaker Dorokor’s leadership since the investiture of Castle Rend, more devastating in combat than normal orcs. They are a chaotic evil tribe who care only for strength and the subjugation of their enemies. They delight in cruelty. But Bonebreaker Dorokor is lawful and has led them to triumph over the humanoids of the forest. So they obey her…for now.
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