| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +9 |
| DEX | 16 | +3 | +3 |
| CON | 24 | +7 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 13 | +1 | +1 |
| CHA | 15 | +2 | +2 |
Powerful: Ominous gains +2 to strength based ability check or DC.
Necro-vents: When bloodied Ominous opens his necro vents bathing the area in negative energy affecting all targets within 20ft: Constitution save: DC 18 Failure: Take 5D8 (24) necrotic damage 1/2 on a successful save.
Always there: Ominous is always D6x50ft from his charge (Person he is assigned to protect) or the nearest unobserved point to the rolled distance, that can conceal him. You may place him closer but no further away than rolled.
Ominous attacks twice a round with backhand smash.
Backhand smash: +7 to hit, 10ft, single target. D6+4 bludgeoning damage, plus 2D6 necrotic damage and may take the action hit or miss, devastation sweep (max 1/round)
Devastation sweep: All targets within 10ft must pass a dexterity save: DC17: On failure hit with claymore. Damage: 8+2D8 (17) Slashing plus 2D6 (7) Necrotic damage and pushed 5 ft back huge or smaller creatures are also knocked prone.
Protect: Any target attacked within 10ft, Ominous may change the target to himself, this is made before the attack is rolled, no character actually moves.
Description
Ominous is a wight, albeit a massive armoured one. Like his name suggests he very rarely talks, but it is a sibilant whisper when he does.
Note: Doppel, Dread Pirate, Ominous A and Vortex of blades are a group. Combined they are exceedingly dangerous.
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