Large Undead, Neutral Evil
AC 20 Full Plate, Shield    Initiative −1 (9)
HP 115 (10d8 + 70)
Speed 40 ft.
Mod Save
STR 18 +4 +9
DEX 16 +3 +3
CON 24 +7 +10
Mod Save
INT 10 +0 +0
WIS 13 +1 +1
CHA 15 +2 +2
Skills Athletics +7
Immunities Necrotic, Poison; Charmed, Exhaustion, Poisoned, Unconscious
Gear Massive armour with shield and huge gauntlet with colossal zweihander on back
Senses Blindsight 30ft, Darkvision 120ft; Passive Perception 14
Languages None
CR 6 (XP 2,300; PB +3)
Traits

Powerful: Ominous gains +2 to strength based ability check or DC.

Necro-vents: When bloodied Ominous opens his necro vents bathing the area in negative energy affecting all targets within 20ft: Constitution save: DC 18 Failure: Take 5D8 (24) necrotic damage  1/2 on a successful save.

Always there: Ominous is always D6x50ft from his charge (Person he is assigned to protect) or the nearest unobserved point to the rolled distance, that can conceal him. You may place him closer but no further away than rolled.

Actions

Ominous attacks twice a round with backhand smash.

Backhand smash: +7 to hit, 10ft, single target. D6+4 bludgeoning damage, plus 2D6 necrotic damage and may take the action hit or miss, devastation sweep (max 1/round)

Bonus Actions

Devastation sweep: All targets within 10ft must pass a dexterity save: DC17: On failure hit with claymore. Damage: 8+2D8 (17) Slashing plus 2D6 (7) Necrotic damage and pushed 5 ft back huge or smaller creatures are also knocked prone.

Reactions

Protect: Any target attacked within 10ft, Ominous may change the target to himself, this is made before the attack is rolled, no character actually moves.

Description

Ominous is a wight, albeit a massive armoured one. Like his name suggests he very rarely talks, but it is a sibilant whisper when he does.

Note: Doppel, Dread Pirate, Ominous A and Vortex of blades are a group. Combined they are exceedingly dangerous.

These monsters are intentionally lethal at their stated CR when fought head‑on. They are designed to collapse quickly if players identify and exploit a specific engagement vector (isolation, de‑escalation, denial, etc.). The goal is to return design space to monsters by breaking the assumption that CR implies frontal safety. 
If you don’t like these specific monsters, that’s fine. The intent is that you take the structure—lethal in formation, fair when dismantled—and apply it to your own creatures.

 

MrDuggan

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