Medium Humanoid, Neutral
AC 12 Leather    Initiative +1 (11)
HP 11 (2d8 + 2)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 13 +1 +1
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0
Senses Passive Perception 12
Languages Common
CR 1/8 (XP 25; PB +2)
Traits

Pack Coward.
The bandit has advantage on attack rolls against a creature if at least one of the bandit’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
If the bandit has half its hit points or fewer, it has disadvantage on attack rolls.

Cut and Run.
Immediately after the bandit hits a creature with a melee attack, it can take the Disengage action as a bonus action.

Actions

Scimitar. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Light Crossbow. Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8 + 1) Piercing damage.

Habitat: Any

Dablitleet1

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