Medium Monstrosity, Neutral
AC 13 Natural armour    Initiative +2 (12)
HP 11 (2d8 + 1)
Speed 30 ft., Walk 30 ft.
Mod Save
STR 13 +1 +1
DEX 14 +2 +2
CON 13 +1 +1
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 8 −1 −1
Skills Animal Handling +3, Stealth +4, Survival +3
Resistances Cold
Gear 1 spear,
Senses Darkvision 60ft; Passive Perception 13
Languages Common, Telepathy Within 80ft
CR 1/2 (XP 100; PB +2)
Traits

Furry wings. The Mothfolk have a very thick furry like set of bug wings. They can use it to cover it's body, making them have advantage on Con saves in Cold environments. 

Spellcasting. The Cold Mothfolk is a 1 level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The Cold Mothfolk has following Ranger spells prepared:
1st level (2 slots): Hunter's Mark, Speak With Animals.

Actions

 

Claw. Melee Unarmed Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) slashing damage.

Spear. Melee Weapon Attack: +3 to hit, reach 5 ft. 20/60 ft., 1 target. Hit: 4 (1d6+1) piercing damage, 1d8 if held in both hands.

Multiattack. the Cold Mothfolk can do two claw attacks.

Bonus Actions

Mothfolk agility. The Cold Mothfolk can use its bonus action to either disengage or hide.

Description

Cold Mothkolf are humanoid moth people who live in colder environments. They usually work in packs of 4 to 9 members, though cold mothfolk don't eat meat, they work together to find sources of vegetation. Working together they might suck on the juices of any plants, and tend to live near forests to drink the sap from within. Also, some Cold Mothfolk tend to try and stay in more cave like areas where fungus or moss grow. They carry spears which they use to scare of threats, mothfolk also made separate laying egg locations even though they live in packs, making holes and finding nice places in caves or dense forests. A young Mothfolk child usually hatches into a larvee, a large version of a regular moth larvae. After 2 weeks of feeding plants and anything really, the Larvea makes a cocoon and eventually breaks out as a young Mothfolk, it takes 5 years for a young mothfolk to become a adult mothfolk. Most mothfolk live for 20 years max. Mothfolk also have thick furry wings, which they use to stay warm. Any other humanoid races living near mothfolk may attempt to kill mothfolk for their wings to become clothes, while others kill mothfolks since mothfolks are not above theft. They don't steal commonly but don't consider the moral issue of stealing from anyone if it means feeding itself or its larvee. Mothfolk also sometimes act like caretakers of forests, keeping animal populations in check and trying to have the most strong trees grow for food sources. Mothfolk also dislike Fey which cause chaos or corruption within forests, like Hags. Mothfolk sometimes talk with animals, and obtain minor magical abilities due to their proximity with nature. Also, with Mothfolk antennas, they can communicate telepathically and only send emotional expressions through it then sentences.

Monster Tags: humanoid

Habitat: ArcticMountainUnderdark

Candeller

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