Manpower. For every 10 hp of damage taken, reduce damage of platoon attacks by 1d8-1.
Morale. If platoon begins turn with 50% hp or less, it must make a Morale check (WIS DC 12). Success allows platoon act normally. Failure causes the platoon to become demoralized and flee from combat at twice its normal speed. This check is ignored if the platoon begins its turn demoralized.
Rally. If platoon begins its turn demoralized it may make a Morale check (WIS DC 12) to regain decorum and reform, thus acting normally until the beginning of its next turn.
Direct Fire: Ranged Weapon Attack: +4 to hit, reach 80 ft., 1 target unit. Hit: 24 (4d8+4) [piercing] damage.
Volley Of Arrows: Ranged Weapon Attack (ignores all objects, creatures, etc. between platoon and target): DEX saving throw DC 14 (half damage on success), reach 320 ft. (minimum 100 ft.), one target point, AoE: Concentrated (20ft. x 20 ft.), Tight (30ft. x 30 ft.), or Wide (40ft. x 40 ft.), Hit: Concentrated 24 (4d8+4) [piercing] damage, Tight 16 (4d6+4) [piercing] damage, Wide 12 (4d4+4) [piercing] damage.
Description
A platoon of ordinary soldiers armed with longbows.
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