Small Beast, Any Lawful Alignment
AC 10    Initiative +3 (13)
HP 25 (4d10)
Speed
Mod Save
STR 10 +0 +0
DEX 10 +0 +0
CON 10 +0 +0
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0
Senses Passive Perception 10
Languages None
CR 0 (XP 10; PB +2)
Traits

Howdy: When a creature starts combat within 10 feet of this creature they must spend 1 Action to say Howdy to the bee or take 1d4 psychic damage

Actions

Sting: Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 7 (2d6 + 1) poison damage

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Dovahkinthedragonman

Comments

Posts Quoted:
Reply
Clear All Quotes