Regeneration.
After being slain, the skeleton returns to life with full hit points at the end of its next turn. This effect is suppressed for 24 hours if the skeleton is slain by radiant damage.
Scimitar.
Melee Weapon Attack:+4, reach 5 ft., one target.
Hit:6 (1d6+2) slashing
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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