Medium Undead
Armor Class 14
Hit Points 13 (2d8 + 4)
Speed
STR
11 (+0)
DEX
15 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing
Senses Passive Perception 9
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Regeneration.
After being slain, the skeleton returns to life with full hit points at the end of its next turn. This effect is suppressed for 24 hours if the skeleton is slain by radiant damage.

Actions

Scimitar.
Melee Weapon Attack:+4, reach 5 ft., one target.
Hit:6 (1d6+2) slashing

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Shug111

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