Medium Swarm of Medium humanoids, Any Non-Good Alignment
Armor Class 14 (hide)
Hit Points 40 (6d8 + 6)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws CON +4, WIS +4
Skills Animal Handling +4, Nature +4, Perception +5, Religion +4
Damage Resistances Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses Darkvision Gifted with vision able to pierce the darkest nights, Passive Perception 11
Languages Common Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +4 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): primal savagery, infestation, poison spray

1st level (4 slots): beast bond, inflict wounds, shield of faith

2nd level (3 slots): pass without trace, flame blade

Actions

Multiattack. The fanatic makes two melee attacks.

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6+ 2) slashing damage.

Description

Cultists of the Beastman are clever savages that worship the powers and savagery of the Beastman. The Beastman is a servant of Malar, he is said to be the first werewolf the Alpha of the pack. He is Malar's right talon when Malar wants a mortal to answer for a perceived slight or when someone of high rank or import to Malar deserts he sends The Beastman too hunt him to the ends of the planes taking delight in the smell of his fear. The Beastman is savage and demands respect from all werewolves they are his pack he is The Alpha. The cult is the same, subservient to the religion of Malar. most of the cult is or wants to become blessed in other words become a werewolf.   

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandMountainSwamp

TrashPanda007

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