Medium Fiend, Lawful Evil
AC 15 Natural Armor    Initiative +1 (11)
HP 45 (7d8 + 14)
Speed 50 ft.
Mod Save
STR 17 +3 +3
DEX 12 +1 +1
CON 14 +2 +2
Mod Save
INT 6 −2 −2
WIS 13 +1 +1
CHA 6 −2 −2
Skills Perception +5
Immunities Fire
Senses Darkvision 60 ft; Passive Perception 15
Languages Understands Infernal but doesn't speak it
CR 3 (XP 700; PB +2)
Traits

Keen Hearing and Smell. The raptor has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The Raptor has advantage on an attack roll against a creature if at least one of the raptor's allies is within 5 feet of the creature and the ally isn't incapacitated. 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage plus 7 (2d6) fire damage. 

Fire Breath (Recharge 5-6). The raptor exhales fire in a 15-cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. 

 

Description

Cindermaw is one of the Pack Leaders of the Infernal Raptor Clans. A fiery fiend bent on destroying all threats to his pack and clan. 

Habitat: Planar (Nine Hells)

TheCannonbal

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