| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 12 | +1 | +1 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 13 | +1 | +1 |
| CHA | 6 | −2 | −2 |
Keen Hearing and Smell. The raptor has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Raptor has advantage on an attack roll against a creature if at least one of the raptor's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage plus 7 (2d6) fire damage.
Fire Breath (Recharge 5-6). The raptor exhales fire in a 15-cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Description
Cindermaw is one of the Pack Leaders of the Infernal Raptor Clans. A fiery fiend bent on destroying all threats to his pack and clan.
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