Armor Class
10
Natural armor
Hit Points
9
(2d10 - 2)
Speed
30 ft.
STR
18
(+4)
DEX
10
(+0)
CON
14
(+2)
INT
2
(-4)
WIS
10
(+0)
CHA
4
(-3)
Senses
Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Charge.If the cow moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage.
Actions
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+ 4) piercing damage.
Cursed Spew. The cursed cow hawks up a cloud of spittle at a creature within 15 feet of it. The target must succeed on a DC 12 Dexterity saving throw or take 4 (1d8) acid damage and have its speed reduced by 10 feet until the end of its next turn.
Lair and Lair Actions
Comments