| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 18 | +4 | +8 |
| CON | 20 | +5 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 16 | +3 | +7 |
| CHA | 15 | +2 | +2 |
Spider Climb. The spider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Time Skitter (Recharge 5–6). As a bonus action, the spider momentarily blurs through fractured time, teleporting up to 30 feet to an unoccupied space it can see. Opportunity attacks against it have disadvantage until the start of its next turn.
Fate Predator. When a creature within 30 ft. rerolls a die (such as from advantage, Lucky, Portent, etc.), the spider can use its reaction to deal 10 (3d6) psychic damage to that creature.
Multiattack. The spider makes two attacks: one with its Bite and one with its Claws or Web.
Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage plus 14 (4d6) Necrotic damage.
Claws (Fate Rake).Melee Attack Roll: +8, reach 10 ft. Hit: 11 (2d6 + 4) slashing damage plus 10 (3d6) psychic damage
Chrono-Web (Recharge 4–6)
Ranged Weapon Attack: +8 to hit, range 60 ft., one target.
Hit: The target is restrained by shimmering temporal strands (escape DC 16).
While restrained in this web:
-
The target acts at the end of initiative order
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Its movement speed becomes 0
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At the start of its turn, it must make a DC 16 Wis save or lose its reaction that round
The web lasts 1 minute or until destroyed (AC 15; 30 HP; vulnerable to fire).
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